Factsheet

Developer:
Loveshack
Based in Melbourne, Australia

Release date:
2014

Platforms:
iOS
Steam

Website:
framed-game.com/

Regular Price:

USDTBA

Description

FRAMED is a multi-award winning noir puzzle game, where you re-arrange panels of a comic book to change the outcome of the story.

History

FRAMED began as a thought experiment. Rather than play with a set of actions like you normally would in a game (run, jump, shoot), we asked: what would happen if you played with the *context* an action happened in instead? FRAMED emerged out of this idea. Fast-forward two years and more than 25 awards and accolades later, and FRAMED is set to apply that same design of 'Change the order, Change the outcome' to the overall narrative; resulting in a context-sensitive narrative where every action is framed by the last.
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Features

  • Elegant mechanics based around re-arranging panels of a comic book to change the outcome of each scene.
  • Unique, hand drawn aesthetic with silhouetted characters.
  • Fully-scored game, with live jazz.
  • Incredibly fluid and lifelike animation.
  • Cigarettes and Defenestration.

Videos

Framed Official Trailer YouTube, .mp4

Framed Gameplay Concept YouTube, .mp4

Awards & Recognition


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  • "Winner - Visual Design, Indiecade" Indiecade Festival, 2014
  • "Winner - Excellence in Design, IGF China" IGF China Award Ceremony, 16th September 2013
  • "Winner - Best Game, Freeplay Independent Games Festival" Freeplay Award Ceremony, 29th September 2013
  • "Winner - Best Design, Freeplay Independent Games Festival" Freeplay Award Ceremony, 29th September 2013
  • "Winner - Best Upcoming Game, IMGAwards 2014" International Mobile Game Awards, 2014
  • "Winner - Best Narrative, BIG Festival 2014" Brazil Independent Game Festival, 2014
  • "Winner - Best Puzzle Game, Intel Level Up 2014" Intel Level Up Awards, 2014
  • "PAX 10" PAX Prime, 2014
  • "IndieFund Title" IndieFund, December 2013
  • "Finalist - Best Game, AGDA" Australian Game Developer Awards, 2014
  • "Finalist - Accessibility Award, AGDA" Australian Game Developer Awards, 2014
  • "Finalist - Innovation Award, AGDA" Australian Game Developer Awards, 2014
  • "Finalist - Technical Excellence, AGDA" Australian Game Developer Awards, 2014
  • "Finalist - Most Amazing Game, A MAZE Festival" A MAZE Festival Berlin, 2014
  • "Finalist - SXSW Gaming Awards" South by Southwest, 2014
  • "Finalist - Visual Art, Freeplay Independent Games Festival" Freeplay Award Ceremony, 29th September 2013
  • "Finalist - Narrative, Freeplay Independent Games Festival" Freeplay Award Ceremony, 29th September 2013
  • " Finalist - Technical Innovation, Freeplay Independent Games Festival" Freeplay Award Ceremony, 29th September 2013
  • "Finalist - Sense of Wonder Night" Tokyo Games Show, 19th September 2013
  • "Official Selection - BAFTA Inside Games Showcase" BAFTA Inside Games Event, 12th March 2014
  • "Official Selection - PAX EAST Indie Showcase" PAX East, April 11-13th 2014
  • "Golden Sushi Award - Big Sushi FM" PAX Prime, 2014
  • "Official Selection - Eurogamer Indie Games Arcade" Eurogamer Expo, 26-29th September 2013
  • "Official Selection - Toronto Comics vs Games Showcase" Toronto Comic Arts Festival, 11th May 2013

Selected Articles


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  • "I was blown away by Loveshack’s Framed."
    - Jerry Holkins (Tycho), Penny Arcade
  • "Framed is a game that exists in the gutters, and I mean that in the nicest possible way"
    - Ben Kuchera, The PA Report
  • "Framed meshes narrative and gameplay like nothing else."
    - Richard Moss, Mac Life
  • "Framed has an incredible art style, and it plays unlike anything else we’ve seen."
    - Andrew Podolsky, Slide To Play

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About Loveshack

Boilerplate
Loveshack is an award winning, independent game studio, founded by Joshua Boggs, Adrian Moore, and Ollie Browne. We make games with love in a shack.

More information
More information on Loveshack, our logo & relevant media are available here.

Framed Credits

Adrian Moore
Composer, Designer

Ben Boersch
Developer

Joshua Boggs
Lead Designer, Developer

Ollie Browne
Artist, Designer

Stuart Lloyd
Lead and Sole Animator

Zoë Quinn
Narrative Design Consultant

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